
First installed at Curator's Office in the summer of 2007, Alberto Gaitan's Remembrancer left a lot of excitement in DC for web geeks and art lovers. We've read reviews by Jessica Dawson (The Post), Kristron Capps (The City Paper) and Sarah Tanguy [PDF Link] (Sculpture Mazine). Some of us read the tech blogs. We've also heard from Curator's Office Andrea Pollan and the artist himself.

Which is why I am super excited to see Remembrancer, version 2.0, open this Saturday at Taubman Art Museum's MediaLab in Roanoke, VA.
See Taubman's website for exhibition info and directions. In the photo: Curator Andrea Pollan with Alberto Gaitan at the opening reception of
Remembrancer in May 2007.

Machines are freaks, like us. They are a reflection of our infallible memory and perception. Gaitan's setup takes cues from the world we see, yes. But it also takes cues from something deeper and magical: the "black boxes" that control our mediation with the world.
We like to see perfection in machines.
Remembrancer is a chilling reminder that we are losing something large and important in that reliance.

Consider MIT social sciences professor Sherry Turkle's book "
Simulation and Its Discontents" (2009). Turkle, like Gaitan, notice the impact of technology in traditional fields of architecture, engineering and design. The worry is this: Every day, we play with exciting creators of models and designs. These tools render our ideas so perfectly that they look finished. Yet they are opaque, because we do not truly understand what goes on inside these "black boxes" we call tools (maybe the students of 1980s MIT did, but we don't). In the process, we've become too reliant on seemingly perfect memory banks. We quickly forget, then, that these banks, while necessarily precise, are not necessarily correct.
Howard Ramsen talks about "the authority of the printout," for instance--and here I am reminded of Gaitan's "old media" output of new media input. Ramsen is intimidated by the preciseness of the printout; the authority of the machine-made model. Why? Because things can go wrong when we rely too heavily; when we forget. He tells, for instance, about a design project gone wrong: "everything looked so finished," he comments, that he does not bother to check for input error. When things go wrong, we draw a blank.
Check out
Curator's Office for more information about the show. Enjoy--I still am.
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